Boost the visibility of your vehicles

One

vehicle.

Decorations

Beautiful background generated by Autoya
Beautiful background generated by Autoya
Beautiful background generated by Autoya

infinite.

Transform any vehicle photo into an ultra-realistic premium visual using generative AI. No studio. No constraints. No compromises.

Technology

Designed with precision. Powered by AI.

Background generate with Autoya App
Background generate with Autoya App
  1. 1

    AI masking engine
    Ultra-precise vehicle detection.

    1

    AI masking engine
    Ultra-precise vehicle detection.
  2. 2

    Generative scene engine
    Custom decorations generated in real time.

    2

    Generative scene engine
    Custom decorations generated in real time.
  3. 3

    Light & shadow intelligence
    Light, shadows, and reflections perfectly coherent.

    3

    Light & shadow intelligence
    Light, shadows, and reflections perfectly coherent.
  4. 4

    Context coherence
    Each vehicle naturally integrates into its scene.

    4

    Context coherence
    Each vehicle naturally integrates into its scene.
  5. 5

    Ready-to-use results
    Immediately usable visuals everywhere.

    5

    Ready-to-use results
    Immediately usable visuals everywhere.
  6. 6

    Autoya API
    Cut out hundreds of vehicles in just a few minutes.

    6

    Autoya API
    Cut out hundreds of vehicles in just a few minutes.
  7. 7

    Bring your vehicles to life*
    Easily turn your photos into videos.

    7

    Bring your vehicles to life*
    Easily turn your photos into videos.
  8. *Service not included in Autoya. Option distributed by The Next Stories.

How does it work?

Simple steps. Premium images.

Beautiful woman washing her face

Step 1

Capture

Take one or more photos of the vehicle. Nothing more.

Beautiful woman washing her face

Step 1

Capture

Take one or more photos of the vehicle. Nothing more.

Step 2

Generation

Autoya understands the vehicle and generates the decor of your choice around it.

Step 2

Generation

Autoya understands the vehicle and generates the decor of your choice around it.

Femme montrant son visage au soleil

Step 3

Delivery

Receive your premium visuals ready to publish and sell.

Femme montrant son visage au soleil

Step 3

Delivery

Receive your premium visuals ready to publish and sell.

Why choose Autoya?

Move from ordinary to premium.

Without Autoya

Without Autoya

  • Generic decorations
  • Generic decorations
  • Generic decorations
  • Flat and incoherent light
  • Flat and incoherent light
  • Flat and incoherent light
  • No emotional impact
  • No emotional impact
  • No emotional impact
  • Low quality Photoshop effect
  • Photoshop effect
  • Low quality Photoshop effect
  • Alterations of details by AI
  • Alterations of details by AI
  • Alterations of details by AI
  • Images that show
  • Images that show
  • Images that show

With Autoya

  • Unlimited decorations
  • Unlimited decorations
  • Unlimited decorations
  • Realistic light and shadows
  • Realistic light and shadows
  • Realistic light and shadows
  • Strong visual presence
  • Strong visual presence
  • Strong visual presence
  • Perfectly integrated vehicle
  • Perfectly integrated vehicle
  • Perfectly integrated vehicle
  • Integrity fully respected
  • Integrity fully respected
  • Integrity fully respected
  • Selling images
  • Selling images
  • Selling images

Do you already have your photos?

Premium, regardless of the starting photo.

Custom decorations and studios

Choose a premium decor or studio.

Autoya API

Cut out in bulk. Publish instantly.

We work with these partners:

  • Logo
  • Logo
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas
// compiled preview • AUTOYA_API 1.0 /* generated for visual effec t – not executed */ const IMG_WIDTH = 8; const FADE_ZONE = 35; con st MAX_PARTICLES = 2500; const TRANSITION = 0.05; function clamp(n , a, b) { return Math.max(a, Math.min(b, n)); } function lerp(a, b , t) { return a + (b - a) * t; } const now = () => performance.now (); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, vx, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a ; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: CA R_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalA lpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r * 2, p.r * 2); } function tick(t) { const dt = 0.016; } c onst state = { intensity: 1.2, particles: MAX_PARTICLES }; const b ounds = { w: window.innerWidth, h: 300 }; const gradient = documen t.createElement('canvas'); const ctx = gradient.getContext('2d'); ctx.globalCompositeOperation = 'lighter'; const state = { intensit y: 1.2, particles: MAX_PARTICLES }; const bounds = { w: window.inn erWidth, h: 300 }; const gradient = document.createElement('canvas

01

Send

Send your images in batches via REST API, FTP, or direct connector. JPG, PNG, WebP formats accepted.

01

Send

Send your images in batches via REST API, FTP, or direct connector. JPG, PNG, WebP formats accepted.

02

Automatic cropping

Interior/exterior cropping, premium background generated and applied builder templates. Vehicle ready for sale in less than 2 minutes.

02

Automatic cropping

Interior/exterior cropping, premium background generated and applied builder templates. Vehicle ready for sale in less than 2 minutes.

03

Direct integration

Cut-out images AND original files automatically synchronized in your VO or DMS software. Zero manual handling.

03

Direct integration

Cut-out images AND original files automatically synchronized in your VO or DMS software. Zero manual handling.

04

Publish

Your vehicles are online with professional visuals, without manual retouching.

04

Publish

Your vehicles are online with professional visuals, without manual retouching.

Testimonials

Autoya has transformed the way we value our vehicles. Premium, realistic, and consistent visuals generated in minutes, without shooting constraints. Our listings perform better, and our brand image has clearly been elevated.

Marc D., Sales Director

They trust Autoya

They trust Autoya

Frequently Asked Questions

Questions? We have the answers.

  • How far can the generation of backgrounds go with Autoya?
  • How does Autoya ensure the integrity of the vehicles?
  • Can AI sometimes produce unexpected results in scenes?
  • Does Autoya replace a traditional photo studio?
  • Is Autoya compatible with automotive DMS?
  • How far can the generation of backgrounds go with Autoya?
  • How does Autoya ensure the integrity of the vehicles?
  • Can AI sometimes produce unexpected results in scenes?
  • Does Autoya replace a traditional photo studio?
  • Is Autoya compatible with automotive DMS?
  • How far can the generation of backgrounds go with Autoya?
  • How does Autoya ensure the integrity of the vehicles?
  • Can AI sometimes produce unexpected results in scenes?
  • Does Autoya replace a traditional photo studio?
  • Is Autoya compatible with automotive DMS?